AI Insights · Timothy · April 2024
Top 5 Miner Games on Android in Australia: Q1 2024 Performance
An analysis of the top 5 miner games on Android in Australia during Q1 2024, focusing on weekly downloads, revenue, and active users.
In the first quarter of 2024, the top 5 miner games on Android in Australia showcased varied performance trends in terms of weekly downloads, revenue, and active users. Here’s a detailed look at each game’s performance based on data from Sensor Tower.
Gold & Goblins: Idle Merger from AppQuantum experienced fluctuations in weekly revenue, starting the quarter at approximately $11.7K and ending at around $9.7K. Weekly downloads saw a general decline, beginning at 1.8K and settling around 1K by the end of March. Active users decreased steadily from 4.8K in early January to about 3.7K in late March.
Diggy's Adventure: Puzzle Tomb by Pixel Federation Games showed a positive revenue trend, peaking at $2.9K in mid-March. Downloads, however, fluctuated, reaching a high of 333 in mid-January and dropping to 194 by the end of March. Active users remained relatively stable, hovering around 1.5K throughout the quarter.
Idle Miner Tycoon: Gold & Cash from Kolibri Games experienced consistent weekly revenue, with a notable peak of $2.4K at the beginning of January and ending at $2K in the last week of March. Downloads saw a decline early in the quarter, dropping from 2.4K to about 1.7K by late March. Active users showed a similar downward trend, starting at 14.6K and ending at around 12.5K.
Idle Zombie Miner: Gold Tycoon by Royal Ark recorded a steady increase in weekly downloads, from 39 in early January to 604 by the end of March. Revenue peaked at $728 in late January but saw a decline towards the end of the quarter. Active users grew from 131 in early January to 696 by the end of March, indicating a growing user base.
Drill & Collect: idle mine dig from Apps Mobile Games showed a stable revenue trend, with a slight increase from $523 in early January to $403 in late March. Downloads peaked at 1.5K in late January and ended the quarter at around 991. Active users remained relatively high, starting at 10K and maintaining around 10.6K by the end of March.
For more detailed insights and data, visit Sensor Tower.